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Autodesk Maya 2017


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Autodesk Maya 2017 - Syllabus

1- Introduction
Introduction
System Requirement
MentalRay Arnold

2- The interface
Interface
Projects
Viewports
Navigation
Workspace
MentalRay Viewport

3- Select and manipulate
Select and move
Rotate scale
Pivot
Duplicate
Channelbox and attribute
snapping

4- Organize Maya Scenes
outliner
Hierarchies
Groups
Hypergraph
Hide Show
Layers

5- Create Polygonal Models
NURBS poly
Polyprims
Selecting Polys
Soft select
Modeling Tree
Combine - Separate
Booleans

6- Model Polygon
Reference
Extrude
Bevel
Edge Loops
Symmetry and Mirror Geometry
Merge
Extrude Path and Polybridge

7- Refine Poly mesh
Model Toolkit
Subdivision Surface
Crease and Edge Flow
Non Linear Deform
Lattice
Object History

8- Sculpt Meshes
Brush interface
Sculpting

9- NURBS Modeling
Intro to NURBS
NURBSPRIMS and Curves
Revolve and Loft
Extrude

10- Refine NURBS Model
Isoparms
NURBS Curve
Curve Surface
Projected Curves
TRIM
Convert NURBS

11- Material
Maya Renderers
Shaders
Bitmap and Texture
Hyper shade
Creating Hyper
Ramp shader and Bump map
MentalRay and Arnold Material

12- Texturing
Texturing poly
basic UV
UV Project and Edit
Mapping in UV

13- Render in Maya
Render Settings
Lights and Shadows
Light falloff
Motion Blur
Depth of Field
Light Editor

14- Animation
Animation interface
Setkeys
Graph Editor and Dopesheet
Breakdown key
motion path and Ghost
Play blast
Cycle

15- Render in Mental ray
Mental Lights
Depth of field
Ray tracing
Lighting Mental ray

16- Render in Arnold
Arnold Mesh Light
Render settings
Depth of Field
Motion blur

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