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3DS MAX Animation
Description
3DS MAX is a program for making 3D animations, models, games, and images. It has a flexible set of tools for 3D modeling, animation, and rendering, giving you full artistic control. It is an apt software for game developers for making worlds and character models for their games, for Architects and Civil Engineers for creating photo realistic renderings of buildings and objects, for VFX Specialists for creating stunning and realistic 3D animations.
This course will introduce you to the principles and techniques in 3DS MAX animation, including:
3ds Max’s time configuration panel, setting keyframes, animation layers and transform keys, animating objects along a path. You will learn how to use the animation tools, how to set up animation preferences and create key frames, how to work non-destructively with animation layers, how to animate with the constraints.
What will you learn
- You will become more familiar with the principles and techniques in 3ds Max animation.
- You will learn 3ds Max's time configuration panel, setting keyframes, animation layers and transform keys, animating objects along a path.
- You can create splendid and realistic 3D animations.
- You will learn how to transfer animation between characters and you can animate comfortably inside of 3ds Max.
₹499
Syllabus
CHAPTER – 1
Workspace
Interface of 3ds max
Setting preferences
Set project
Exploring interface
Creating basic object and modify panel
Navigating view ports
CHAPTER – 2
Move, Rotate, and scaling objects
Hotkeys
Setting display, system units
Grid setting
Shading modes
Viewport configuring
Customizing colour and hotkeys
Transform center
CHAPTER – 3
Using Array
Instance duplicate
Isolate selection and lock
Scene explorer
Selection tool and window crossing
Object grouping
CHAPTER – 4
Standard primitives
Level of detailing
Moving pivot point
Building modifier stack
Understanding topology dependence
Volume select modifier
Clearing a selection stack
Collapsing the modifier stack
CHAPTER – 5
Understanding Shapes
Create line
Lathe / revolve
Modify line with end result on
Create Outline
Detailing using lathe and interpolation
CHAPTER – 6
Understanding editable mesh, editable poly
Modeling sofa
modeling dining table
extended primitives
modeling with extended primitives
chamfer
CHAPTER – 7
Animation Key frame and Time Configuration Setup
CHAPTER – 8
Key frame and Animation
Text Animation
Object based Animation
pose to pose animation
CHAPTER – 9
Particle systems
Spray
Super spray
PF Source
Rendering and Animating
Particle Systems
Forces and deflectors
Wind , Gravity ,Path follow
CHAPTER – 10
Camera path animation
Two point camera animation
Camera path follow animation
Render with camera animation
CHAPTER – 11
Hair and fur
Animating Hair and fur
CHAPTER – 12
Biped animation
Footsteps / figure mode / motion capture
Animating a biped character
CHAPTER – 13
Geometric deformable
FFD BOX
FFD CYL
WAVE
RIPPLE
BOMB
Atmospheric apparatus
box gizmo
sphere gizmo
cyl gizmo
CHAPTER – 14
Facial Animation
Introduction about facial animation
About Morpher
Animating Morpher
Adding Heyframes to Morpher
Rendering Morpher to 3D Character
CHAPTER – 15
ANIMATION PROJECT
ROBO MODEL
Duration | 12 Hrs |
---|---|
Language | தமிழ் |
Qty | 1 DVD ROM |
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