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Autodesk Maya 2017


This course is designed for anyone who wants to learn Autodesk Maya for the first time.  You will learn Maya to create incredible animation, environments, motion graphics, virtual reality experiences and characters. This course shows you how to quickly get up to speed with one of the most powerful 3D modeling applications. You will learn about rendering, lighting, and texturing your objects.  You can understand the basics and the user Interface of Maya.

By learning Maya you can create a model and animate 3D Animation films. You can  also model and animate 3D Advertisements and  3D Games for a wide range of mediums including mobile apps.

What will you learn
  • You will learn to know how to create incredible animation, environments, motion graphics, virtual reality experiences and characters.
  • you will learn how to model using NURBS and Polygons and also you will learn about rendering, lighting, and texturing your objects.
  • By completing this course you will become ready to create, animate and render your own 3D models.
  • You will come to know how to model a simple tree and background.
  • You will become familiar with render settings, lights and shadows, light falloff, motion Blur, depth of field, light editor.



Chapter – 1:  Introduction
System Requirement
MentalRay Arnold

Chapter – 2:  The interface
MentalRay Viewport

Chapter – 3:  Select and manipulate
Select and move
Rotate scale
Channelbox and attribute

Chapter – 4:  Organize Maya Scenes
Hide Show

Chapter – 5:  Create Polygonal Models
NURBS poly
Selecting Polys
Soft select
Modeling Tree
Combine – Separate

Chapter – 6:  Model Polygon
Edge Loops
Symmetry and Mirror Geometry
Extrude Path and Polybridge

Chapter -7:  Refine Poly mesh
Model Toolkit
Subdivision Surface
Crease and Edge Flow
Non Linear Deform
Object History

Chapter – 8:  Sculpt Meshes
Brush interface

Chapter – 9:  NURBS Modeling
Intro to NURBS
Revolve and Loft

Chapter – 10:  Refine NURBS Model
Curve Surface
Projected Curves
Convert NURBS

Chapter – 11:  Material
Maya Renderers
Bitmap and Texture
Hyper shade
Creating Hyper
Ramp shader and Bump map
MentalRay and Arnold Material

Chapter – 12:  Texturing
Texturing poly
basic UV
UV Project and Edit
Mapping in UV

Chapter – 13:  Render in Maya
Render Settings
Lights and Shadows
Light falloff
Motion Blur
Depth of Field
Light Editor

Chapter – 14:  Animation
Animation interface
Set keys
Graph Editor and Dope sheet
Breakdown key
motion path and Ghost
Play blast

Chapter – 15:  Render in Mental ray
Mental Lights
Depth of field
Ray tracing
Lighting Mental ray

Chapter – 16:  Render in Arnold
Arnold Mesh Light
Render settings
Depth of Field
Motion blur


12 Hrs






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