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Silhouette FX – PF Track


VFX Silhouette

VFX Silhouette offers powerful tools for masking, rotoscoping, motion tracking, and paint fixing, which are vital keystones of visual effects compositing.This course covers motion graphics and visual effects artists with a solid introduction to Silhouette, allowing them to quickly master its core tools, functions, and workflows.

In media the term “to silhouette” is used for the process of separating or masking a portion of an image (such as the background) so that it does not show. You will learn various tools of silhouette-like roto node, tracking techniques, color render in nuke, background replacement, hair detail and render, etc. This software is used for making VFX scenes of many famous Hollywood movies. This software has many features that help VFX artists to make their product more realistic and attractive. It allows importing a large number of file formats and also it operates through a printer for print and cut technology. It also has a freehand drawing tool that helps to draw the image or resize the image to exact dimensions.


PF Track

PF Track as an innovative product with unparalleled flexibility, enables the users to recreate entire scenes with a fully accurate world space defined by camera metrics. You can track objects, buildings, and even facial movements with a comprehensive set of built-in tools, and export data to suit your pipeline. It adds exclusive technologies that stretch far beyond the capabilities of other conventional matchmoving software. It is built on a rock-solid camera tracking and image analysis engine. 

This course is destined for anyone interested in creating their own Visual Effects and Motion Graphics.You will learn about the features you can use to prepare your shots for tracking, including features for masking and lens distortion removal. You can explore options for both automatically and manually tracking shots. 



What will you learn


You will learn the various tools of silhouette. You will learn to know how to do shape animation. You will learn tracking techniques. You will become familiar with hair detail and render and also motion blur. You will learn finely detailed hair masking and masking the BG.

PF Track

You can create your own Visual Effects and Motion Graphics. You will learn to export Tracking Data to 3dsmax. You will explore options for both automatically and manually tracking shots.





Chapter 1 – Introduction
System Requirements for Installation
What is Rotoscopy
Introduction to Interface
Workspace and Basic Set up
Golden Treads of Rotoscopy

Chapter 2 – Shapes & Animation
Creating New shapes
Shapes and Animation
Animation Workflow for Rotoscopy
Shapes Preferences and Set up

Chapter 3 – Tracking Basics
Tracking Basics in Silhouette
Drawing Shapes and Combining for Tracking
Tracking & Roto Shapes – Multiple Shapes
Live video Sample footage

Chapter 4 Rotoscopy Sample Methods
Articulated Video Analysis
Understanding the Motion
Human Roto Basics
Drawing Shapes & Animating together
Corrections and Extra Shapes

Chapter 5 – Paint FX in silhouette
Paint Options
Tools for Painting Effects
Rope Removal Technique 1 – Clean plate
Rope Removal Technique 2 – Frame Reference

Chapter 6 Silhouette V6 New Version
Introduction to Interface
Welcome to Node Based Compositing
Basic Nodes Set Up
Workflow 1
Workflow 2

Chapter 7 – Power matte -silhouette
Color Based Shapes Creation
Understanding the In and Out Colors
Multiple Shape Roto (Add and Subtract )
Composite view

Chapter 8- Silhouette v6 Power Matte / IK Rotoscope
Color Based Shape Creation
Understanding the In and Out Colors
Multiple Shape Roto ( Add and Subtract )
IK Introduction
Shapes for IK
IK Roto Footage Sample

Chapter 9 – Nodes Setup Usage – General

Chapter 10 -Export & Over view
Exporting Shapes
Nuke & Silhouette Shapes
Testing Roto Final Sample
Render Set up


PF Track

Chapter 1- Introduction to Interface

Interface understanding

Basics of Tracking camera

Camera Movements ,Sample Footage


Chapter 2- Basic Auto Track method

Preparing a Footage

Auto Track – Node method

Tracking Points look up

Camera Solver

Chapter 3- User Tracking

Preparing a Footage

User Track– Node method

Tracking Points look up

Camera Solver ,Orient Scene

Exporting the Data

Chapter 4- FBX in Maya

Preparing a Footage

Maya Interface Fast Look up

Importing the FBX

Camera & Adjustments in Maya

Environment Set up

Importing ( Maya ) Model in to Maya

Adjusting the size and rotation

Placement in Position

Track and Final look up in Maya








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